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| #include <GL/glut.h>
void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glOrtho(-5, 5, -5, 5, 5, 15); glMatrixMode(GL_MODELVIEW); gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
return; }
void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0, 0); glutWireTeapot(3); glFlush();
return; }
int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowPosition(0, 0); glutInitWindowSize(300, 300); glutCreateWindow("OpenGL 3D View"); init(); glutDisplayFunc(display); glutMainLoop();
return 0; }
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