sunwengang blog

developer | android display/graphics

  1. 1. 整体流程
  2. 2. 消息循环(以ActivityThread为例)
  3. 3. 消息发送
  4. 4. 消息处理
  5. 5. SurfaceFlinger的消息处理机制

整体流程

关键词:Handler、Looper、MessageQueue、handleMessage

消息被存放于消息队列,应用程序的主线程会围绕这个消息队列进入一个无限循环,知道应用程序退出。(消息循环过程是由Looper实现的)

  • 如果队列中有消息,应用程序的主线程会把它取出来,分发给相应的Handler进行处理;
  • 如果队列中没有消息,应用程序的主县城就会进入空闲等待状态,等待下一个消息的到来;

    消息循环(以ActivityThread为例)

应用程序的消息循环是从 ActivityThread 的 main()函数入口的,在 main()函数中会调用Looper.prepareMainLooper();Looper.loop();

代码: http://aosp.opersys.com/xref/android-10.0.0_r2/xref/frameworks/base/core/java/android/app/ActivityThread.java#7310

frameworks/base/core/java/android/app/ActivityThread.java
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public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");

// Install selective syscall interception
AndroidOs.install();

// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);

Environment.initForCurrentUser();

// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);

Process.setArgV0("<pre-initialized>");

Looper.prepareMainLooper();

// Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
// It will be in the format "seq=114"
long startSeq = 0;
if (args != null) {
for (int i = args.length - 1; i >= 0; --i) {
if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
startSeq = Long.parseLong(
args[i].substring(PROC_START_SEQ_IDENT.length()));
}
}
}
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);

if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}

if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}

// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop(); //消息循环

throw new RuntimeException("Main thread loop unexpectedly exited");
}

创建Looper对象的时候,会同时创建一个 MessageQueue,保存在 Looper 的成员变量 mQueue 中。Looper和MessageQueue就是这样关联起来的。

JNI层创建 Looper 时会通过 pipe 系统调用来创建一个管道。

frameworks/base/core/java/android/os/Looper.java
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private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}

该Looper对象创建好之后会保存在 NativeMessageQueue 对象的成员变量 mLooper 中,这个对象的作用是,通过管道实现以下功能:当Java层的消息队列中没有消息时,就使 Android 应用程序主线程进入等待状态,而当Java层的消息队列中来了消息时,就唤醒Android应用程序的主线程来处理这个消息。

ActivityThread调用Looper.loop()才会进入消息循环。

进入消息循环后,会不断地从消息队列mQueue中去获取下一个要处理的消息msg,如果消息的target为null,就表示要退出消息循环了,否则就会调用target对象的 dispatchMessage 函数来处理这个消息。

调用 queue 的 next 函数去获取下一个要处理的消息,但调用这个函数有可能会让线程进入等待状态。一是当消息队列中没有消息时,它会使线程进入等待状态;二是消息队列中有消息,但是消息指定了执行的时间,而现在还没有到这个时间,线程也会进入等待状态。

/frameworks/base/core/java/android/os/Looper.java
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public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);

boolean slowDeliveryDetected = false;

for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
// Make sure the observer won't change while processing a transaction.
final Observer observer = sObserver;

final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;

if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}

final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
Object token = null;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycleUnchecked();
}
}

调用 queue 的 next 函数去获取下一个要处理的消息,但调用这个函数有可能会让线程进入等待状态。一是当消息队列中没有消息时,它会使线程进入等待状态;二是消息队列中有消息,但是消息指定了执行的时间,而现在还没有到这个时间,线程也会进入等待状态。

消息处理流程

消息发送

从应用程序启动入口分析下消息发送流程。应用程序启动过程中会调用 sendMessage 函数向应用程序的消息队列中加入一个新的消息。
sendMessage将参数封装成Message,然后通过mH.sendMessage把该消息加入消息队列。mH是ActivityThread类的成员变量,它的类型为H,继承于Handler类。

定义: final H mH = new H();

/frameworks/base/core/java/android/app/ActivityThread.java
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private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
if (DEBUG_MESSAGES) {
Slog.v(TAG,
"SCHEDULE " + what + " " + mH.codeToString(what) + ": " + arg1 + " / " + obj);
}
Message msg = Message.obtain();
msg.what = what;
msg.obj = obj;
msg.arg1 = arg1;
msg.arg2 = arg2;
if (async) {
msg.setAsynchronous(true);
}
mH.sendMessage(msg);
}

sendMessage函数是继承于Handler的,Handler在它的构造函数中获取了Looper对象和MessageQueue 对象。

frameworks/base/core/java/android/os/Handler.java
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public final boolean sendMessage(@NonNull Message msg) {
return sendMessageDelayed(msg, 0);
}

public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}

msg.target = this;表示这个消息最终由这个Handler对象来处理,即由ActivityThread对象的mH成员变量来处理。最终会调到MessageQueue的enqueueMessage函数最后会调到Looper.cppwake函数。

/frameworks/base/core/java/android/os/Handler.java
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private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this;
msg.workSourceUid = ThreadLocalWorkSource.getUid();

if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
frameworks/base/core/java/android/os/MessageQueue.java
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boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}

synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}

msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}

// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr); //此处调用JNI函数
}
}
return true;
}
/frameworks/base/core/jni/android_os_MessageQueue.cpp
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static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
nativeMessageQueue->wake();
}

消息处理

ActivityThread的main函数在Looper.loop函数中调用msg.target.dispatchMessage(msg)去处理消息。

frameworks/base/core/java/android/os/Looper.java
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try {
msg.target.dispatchMessage(msg); //处理消息
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}

消息对象msg的成员变量target是在发送消息的时候设置好的,通过哪个Handler来发送消息,就通过哪个Handler来处理消息。

当时是 H 类把消息加入消息队列的,现在也该由 H 类处理消息。 H类没有实现自己的dispatchMessage函数,但它继承了父类Handler的dispatchMessage函数。

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public void dispatchMessage(@NonNull Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}

最终调用handleMessage处理消息。此处既是调用ActivityThread.java的该函数。

/frameworks/base/core/java/android/app/ActivityThread.java
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public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
.......

SurfaceFlinger的消息处理机制

类似的消息处理机制在SurfaceFlinger也存在,拥有独自的文件frameworks/native/services/surfaceflinger/Scheduler/MessageQueue.cpp等待消息、发送消息、处理消息。从而进行Layer合成事件。

/frameworks/native/services/surfaceflinger/Scheduler/MessageQueue.cpp
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void MessageQueue::Handler::handleMessage(const Message& message) {
switch (message.what) {
case INVALIDATE:
android_atomic_and(~eventMaskInvalidate, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
case REFRESH:
android_atomic_and(~eventMaskRefresh, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
}
}

本文作者 : sunwengang
本文使用 署名-非商业性使用-相同方式共享 4.0 国际 (CC BY-NC-SA 4.0) 协议
本文链接 : https://alonealive.github.io/Blog/2019/09/22/2019/190922-android-handler-cpp/

本文最后更新于 天前,文中所描述的信息可能已发生改变